Home › Forums › C Programming › Backgammon
- This topic has 0 replies, 2 voices, and was last updated 15 years, 7 months ago by OdessaUPFwc.
Viewing 0 reply threads
- AuthorPosts
- April 12, 2009 at 6:43 am #2189OdessaUPFwcParticipant
Hi Everybody,
I have an assignment of creating a backgammon game in c/c++ and in spite of downloading maximum stuffs on the web regarding graphics and c, I have only been able to create the board and make the mouse appear. It is just like drawing a picture with mouse on and nothing more. I will like to get some hints about structuring and giving some life to the board. Can anybody please help. I am looking for a backgammon model in cpp if possible or hints as to how I am going to attack this assignment???Thank you in advance,
Co. :)C123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198#include<stdio.h>#include<conio.h>#include<dos.h>#include<ctype.h>#include<graphics.h>union REGS in,out;int callmouse(){in.x.ax=1;int86(51,&in,&out);return 1;}void main(){int gd=DETECT, gm;initgraph(&gd, &gm, "c:\tc\bgi");callmouse();int p0[18]={24,0,36,128,48,0,72,0,84,128,96,0,120,0,132,128,144,0};int p1[18]={48,0,54,128,72,0,96,0,108,128,120,0,144,0,156,128,168,0};int p2[18]={216,0,228,128,240,0,264,0,276,128,288,0,312,0,324,128,336,0};int p3[18]={240,0,252,128,264,0,288,0,300,128,312,0,336,0,348,128,360,0};int p4[18]={24,384,36,256,48,384,72,384,84,256,96,384,120,384,132,256,144,384};int p5[18]={48,384,60,256,72,384,96,384,108,256,120,384,144,384,156,256,168,384};int p6[18]={216,384,228,256,240,384,264,384,276,256,288,384,312,384,324,256,336,384};int p7[18]={240,384,252,256,264,384,288,384,300,256,312,384,336,384,348,256,360,384};setbkcolor(BLACK);setcolor(2);rectangle(0,0,415,384);rectangle(370,15,405,190);rectangle(370,369,405,200);line (24,0,24,384);line (168,0,168,384);line (216,0,216,384);line (360,0,360,384);/* First v shape */setcolor(3);drawpoly (9,p0);drawpoly (9,p2);drawpoly (9,p4);drawpoly (9,p6);/* Second V shape */setcolor(4);drawpoly (9,p1);drawpoly (9,p3);drawpoly (9,p5);drawpoly (9,p7);/* filling the v-shape no. 1 */setfillstyle (SOLID_FILL, LIGHTBLUE);fillpoly (9,p0);fillpoly (9,p2);fillpoly (9,p4);fillpoly (9,p6);setfillstyle (SOLID_FILL, LIGHTCYAN);fillpoly (9,p1);fillpoly (9,p3);fillpoly (9,p5);fillpoly (9,p7);/*1st player*/setfillstyle(SOLID_FILL, RED);setcolor(6);/*first quadrant*/fillellipse(36,12,12,12);fillellipse(36,36,12,12);fillellipse(36,60,12,12);fillellipse(36,84,12,12);fillellipse(36,108,12,12);/*2nd quadrant*/fillellipse(348,12,12,12);fillellipse(348,36,12,12);/* 3rd quadrant */fillellipse(132,372,12,12);fillellipse(132,348,12,12);fillellipse(132,324,12,12);/* 4th quadrant */fillellipse(228,372,12,12);fillellipse(228,348,12,12);fillellipse(228,324,12,12);fillellipse(228,300,12,12);fillellipse(228,276,12,12);/* 2nd player*/setfillstyle(SOLID_FILL, YELLOW);setcolor(8);/*first quadrant*/fillellipse(132,12,12,12);fillellipse(132,36,12,12);fillellipse(132,60,12,12);/*2nd quadrant*/fillellipse(228,12,12,12);fillellipse(228,36,12,12);fillellipse(228,60,12,12);fillellipse(228,84,12,12);fillellipse(228,108,12,12);/* 3rd quadrant */fillellipse(36,372,12,12);fillellipse(36,348,12,12);fillellipse(36,324,12,12);fillellipse(36,300,12,12);fillellipse(36,276,12,12);/* 4th quadrant */fillellipse(348,372,12,12);fillellipse(348,348,12,12);/* message area */setcolor(BROWN);rectangle(10,427,215,467);outtextxy(11,416,"MESSAGE DISPLAY AREA");setcolor(WHITE);outtextxy(50,440,"BACKGAMMON FURY");setcolor(GREEN);outtextxy(44,452,"BY CORRINA CELINE");/* scores area */setcolor(YELLOW);outtextxy(231,416 , "SCORE AREA");rectangle(230,427,384,467);outtextxy(235,439, "Player:");outtextxy(295,439,"1");outtextxy(340,439,"2");outtextxy(235,454,"Score:");/* Dice */setcolor(GREEN);outtextxy(244,160, "DICE");rectangle(243,172,333,212);setcolor(YELLOW);setfillstyle(SOLID_FILL,GREEN);rectangle(248,177,278,207);setcolor(RED);setfillstyle(SOLID_FILL,RED);rectangle(298,177,328,207);/* MENU BAR */setcolor(LIGHTGREEN);outtextxy(451,7,"Menu Bar");setcolor(LIGHTBLUE);rectangle(450,28,530,56);outtextxy(459,39,"START");setcolor(LIGHTMAGENTA);rectangle(450,71,530,100);outtextxy(459,80,"RESTART");setcolor(LIGHTRED);rectangle(450,114,530,144);outtextxy(459,121,"QUIT");setcolor(YELLOW);rectangle(450,157,530,188);outtextxy(459,165,"Roll Dice");setcolor(RED);rectangle(450,285,600,316);outtextxy(451,270,"PLAYER 1");setcolor(YELLOW);rectangle(450,353,600,384);outtextxy(451,338,"PLAYER 2");getch();closegraph();}- This topic was modified 3 years, 7 months ago by M. Saqib.
- AuthorPosts
Viewing 0 reply threads
- The forum ‘C Programming’ is closed to new topics and replies.