Author: M. Saqib

Direct3D Retained mode sample

Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.

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Palettes, Gaming Concepts & Double Buffering in DirectX

Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the more bits you use per pixel, the more colours you can display at once; but there is more data to move into graphics memory to update the screen.

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Direct X and its Components

One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices. DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer and The DirectX Media layer. These APIs enable programs to directly access many of your computer”s hardware devices.

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Profit/Loss Calculator

This is a small utility written in C Programming Language to calculate the net income by checking a person’s salary and monthly expenses. On the basis of this information it calculates the loss or profit. It has a nice graphical User Interface with different formats to show the information i.e. Pie Chart: Shows the information in Pie chart with different colors for salary, expenses and net income. Tabular: Show all the information in tabular form. Bar Graph: Shows the information in Bar Graph with different colors for salary, expenses and net income.

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