Author: M. Saqib

The Typedef and using Keywords in C and C++

The typedef or “type definition” is a keyword in C or C++ Programming language that allows declaring different names for types such as int or char. It specifies that that the declaration is a typedef declaration rather than a variable or function declaration. In C/C++, any valid data type can be aliased so that it can be referred to with a different identifier.

Read More

Lumberyard – Free Game Engine

Lumberyard is a free, cross-platform 3D game engine developed by Amazon Game Tech. It is based upon Crytek’s Cryengine. This AAA game engine is written in C++ and Lua. Lumberyard develops games for the PC, Mobiles and consoles i.e., Microsoft Windows, iOS, Android, PlayStation 4 and Xbox One. The most prominent feature of the engine is its integration with AWS (Amazon Web Services) and Twitch. Lumberyard is designed for performance, modularity, and productivity.

Read More

Difference between char[] and char* in C? Character Array and Pointer

Generally, the following two statements about char[] and char * in C are considered confusing and understanding the difference between them is important. The first statement puts the literal string “mycplus” in read-only memory and copies the string to newly allocated memory on the stack. The second statement is known as static string allocation and definition.

Read More