Author: M. Saqib

Java Calculator Program with AWT and Swing Based GUI

This Java source code implements a basic calculator with a graphical user interface (GUI) using AWT and Swing. The program is structured in a way that makes it suitable for novice programmers to understand and learn about GUI development in Java. It serves as an excellent starting point for those looking to explore basic GUI applications and understand the principles of event-driven programming.

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Simple Java Contact Form

The following Java code defines a simple GUI application using Swing. It creates a form with text fields for name and email, a text area for messages, and actions buttons for OK and Cancel operations. Additionally, there is a button to change the background color of the form.

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String Sorting in Java

In this article, we explore different sorting techniques applied to strings in Java. We will look into the implementation of the direct insertion sorting algorithm and more advanced techniques such as the Merge Sort and Quick Sort algorithms. Each approach offers unique advantages by providing Java developers with flexibility in choosing the most suitable method based on the specific requirements of their applications.

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Java Program to Draw Star Shapes

This Java program creates a simple graphical application that draws rows of stars using Java’s Swing library. The program creates a window with rows of stars drawn on it. The Star class defines the shape of a star, the StarPane class handles the drawing logic, and the StarApplet class sets up the main frame for the application. This example showcases basic GUI programming with Swing.

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Blackjack Java Game Challenge

The Blackjack game written in Java provides a graphical user interface (GUI) for players to enjoy a simplified version of the classic card game. Upon starting the game, players are dealt an initial set of two cards each, and the goal is to build a hand with a total value as close to 21 as possible without exceeding it. The game features a deck of standard playing cards, including numbered cards, face cards (King, Queen, Jack), and Aces, each contributing their respective values to the hand.

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Java Code to Demonstrate Recursion

The Java code implements a simple graphical application that visually represents and counts blobs within a grid by using recursion. A blob is a group of adjacent filled squares in the grid. The application uses Java Swing for creating the graphical user interface (GUI) components. It includes buttons for generating a new set of blobs, counting the number of blobs, and a grid where users can click to get information about the blob size at that specific position. This Java code uses recursion in the getBlobSize method to calculate the size of a blob.

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