Category: Blog

Qfusion 3D Open Source Game Engine

Qfusion is a 3D game engine. The project was begun by Victor Luchitz alongside a few others. It is written in C for use on Windows and Unix-based systems. The engine additionally supports the information of Quake III as guides, 3D models and shaders.

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The Pyrogenesis RTS and 3D Game Engine

Pyrogenesis is an open-source, multi-platform 3D engine for Real-Time Strategy games. It was developed by WildFire Games in 2001. It is written in C++ and JavaScript. Pyrogenesis supports Windows, OS X and Linux. It is licensed under GPL (General Public License).

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Fundamental Principles of Data Integration for Database Administrators

We live in a new era of data-centered enterprise management. There are various types of modern data coming through different sources, in increasing volumes, and from different locations like never before. We now live in an era of emerging solutions which helps enterprises to meet the challenges in data integration effectively.

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The Better Traits and Features of RASP Security

The other name for RASP is Runtime Application Self Protection. It is one of the most contemporary technicalities that help in protecting the running application in time. It can be compared to WAF perimetral approach and RAASP helps in protecting the applications from the interior. It refers that RASP has greater visibility in case of data flow and each input comes with the consequences to help the application receive with glee. Here is the post to describe the perfect working of RASP along with the set of necessary advantage. This will help compare the perimetral defenses and this can be leveraged by the main teams as part of the Software Development Lifecycle.

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What You Need to Know About Ethereum Based Dapps

When it comes to blockchain technology, one of the most interesting uses so far has been in regard to Dapps. The applications that have been created range from blockchain based games, to a decentralised version of twitter, and even a voting platform.

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PLIB – A Suite of Portable Game Libraries

PLIB is a set of multi-platform and open source libraries for the development of games. It is written by Steve Baker in 1997. PLIB is written in C++. It supports Windows, Linux, UNIX and MacOS. PLIB is licensed under Library GNU Public License (LGPL 2.0). The latest and the stable version of PLIB is v.1.8.5 that was released in October, 2006.

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The Complete Python Bootcamp From Zero to Hero in Python
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