Banshee is one of the highest quality and modern game engine written in C++ 14 and C# Programming Language. This is a high performance open source game engine with quality graphics and support for HDR and gamma correct rendering. It also supports multi-threaded rendering. It includes utility libraries and math, Vulkan, OpenGL and DirectX 11 support that makes engine capable of handling common tasks such as GUI, input, audio, physics, scripting and animation. It also supports many other popular resource formats as well.
Banshee game engine offers a customization and instinctive editor, which allows you to manage assets, compile scripts, and build levels. It allows enable you to test and publish your game. You can extend or customize the editor with scripts in order to meet the exact requirements of your own project.
Currently this engine is windows based only however, support for Mac and Linux is planned for future:
Currently it is Windows only but I have taken special care to use as little platform specific functionality and encapsulated it in such a way so that porting can be relatively painless – Mac & Linux is something I have planned for the future.
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History of Banshee
- Origins:
- Banshee was created by Marko Pintera, a software engineer and game developer, as a personal project to address the need for a modern, modular, and extensible game engine.
- The engine was designed with a focus on performance, ease of use, and support for modern C++ standards.
- Open Source:
- Banshee was released as an open-source project under the MIT license, making it freely available to developers worldwide.
- Development:
- The engine has seen continuous development, with updates to improve performance, add new features, and ensure compatibility with modern hardware and software.
Game Engine Features
- Fully featured Editor
- Support for C# Programming Language and Visual Studio scripting
- Modern C++ 14 Core
- High performance GUI with controls and layouts
- HDR and Gamma Correction
- Asynchronous resource loading
- Plugin based importer interface.
- Vulkan API, DX11 and OpenGL 4.5 render backends
Why Banshee Stands Out
- Modern C++ Design:
- Banshee’s use of C++14 ensures that the engine is built with modern programming practices, making it a great choice for developers who want to work with cutting-edge technology.
- Vulkan Rendering:
- By using Vulkan, Banshee delivers high-performance graphics rendering, making it suitable for demanding 3D games and applications.
- Modularity and Extensibility:
- The engine’s modular architecture allows developers to tailor it to their specific needs, whether they’re working on a small indie project or a large-scale game.
- Active Development:
- Banshee is actively developed, with regular updates and improvements to ensure it stays relevant in the fast-evolving game development landscape.
- Community and Documentation:
- While still growing, Banshee has an active community of developers and provides comprehensive documentation to help users get started.
Use Cases of Banshee
- 3D Games:
- Ideal for creating high-quality 3D games with advanced graphics and physics.
- Simulations:
- Suitable for building realistic simulations for training, education, or research purposes.
- Interactive Applications:
- Can be used to develop interactive 3D applications, such as virtual reality (VR) experiences or architectural visualizations.
- Prototyping:
- The engine’s flexibility and ease of use make it a great choice for prototyping new game ideas.
Currently this game engine is in development so no games are written in it.
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Useful Resources
Game Engine Website: https://github.com/ValtoGameEngines/Banshee-Engine