Frostbite is a powerful game engine developed by DICE Company in 2008. This Game Engine is written in C++ and C#. It develops games for PS3, PS4, Xbox 360 and Xbox one. It exclusively develops games for electronic Arts and specializes for FPS (First Person Shooter) games.
The first release of the engine was called Frostbite 1 and its first game was, Battlefield: Bad Company. It used HDR (High Dynamic Range) Audio for better sound perception and Destruction 1.0 for destroying object in the games. The improved version called Frostbite 1.5 was used in Battlefield: 1943 and Battlefield: Bad Company 2.
Frostbite 2 was first employed in Battlefield 3 in 2011 that used Destruction 3.0. Using the same engine, EA Black Box developed Need For Speed: The Run, that was a racing game. This engine was also employed to develop Army of Two, a Third Person Shooter Game.
Frostbite was employed in Battlefield 4 in 2013, which used more dynamic environment for players and Destruction 4.0. It also used Mental API to utilize CPU and GPU more efficiently. The remaining 5 games of NEED For Speed series were also developed using this engine. The first support game developed in this engine was Rory Mclory PGA Tour. The engine was also employed in whole series of FIFA games, Star wars, Madden and Planets Vs. Zombies.
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It is an immensely powerful engine that provides specialized tasks. But it requires technical support and training to use it. There is not much online assistance (videos etc) available for developers so in case of any error, user will have to contact a technician.
Features
- New Level Of FPS(First Person Shooter) Realism
- Huge Detailed Landscapes
- Dense Urban Areas
- Large Forests With Destructible Foliage
- High Density Vegetation And Debris
- Dynamic Lighting And Shadows
- Award Winning Immersion And Audio
- Demolishes Building
- Dynamic Ocean Combat
- Dynamic Skies
- Networked Water Simulation
- More Immersive Storytelling
Games Developed in Frostbite
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Useful References
- Company Homepage: https://www.dice.se/
- Official Homepage: https://www.ea.com/frostbite
- Game Documentation: Rendering Architecture and Real-time Procedural Shading & Texturing Techniques
- Wikipedia link: https://en.wikipedia.org/wiki/Frostbite_(game_engine)
- List of Games built with Frostbite: https://www.ea.com/frostbite/games