Tag: C++ Programming

Stockfish – An Open Source Chess Game Engine

Stockfish is an open source game engine and one of the best CPU chess engines in the world. It is free and Universal Chess Interface (UCI) compliant, distributed under under the GNU General Public License version 3 (GPL v3).  It is a fork of Glaurung engine, which is an open-source engine, developed by Tord Romstad and released in fall 2004. Glaurung was written in C and later versions were completely written in C++. The authors of this game engine are Tord Romstad, Marco Costalba, Joona Kiiski and Gary Linscott.

Read More

Errors: To Fail or To Recover?

The environment in which your code runs is imperfect: users will provide invalid inputs, external systems will go down, and your code and other code around it will often contain some number of bugs. Given this, errors are inevitable; things can and will go wrong, and as a result you can’t write robust and reliable code without thinking carefully about error cases.

Read More

Can Kids Learn C++?

Learning computer programming languages is no longer a trend but a necessity in several parts of the world. The real issue for many parents and perhaps people who understand coding and the depth of C++ is one – can the kids really understand C++? The answer is Yes, and No. It depends on two main factors. First is your kid’s age, and second is whether there’s a reliable teacher or coach to guide them. If your kid is below 8 years, learning C++, even with the help of a teacher, would prove quite challenging.

Read More

Is C++ a Good Programming Language for Kids?

Coding is undoubtedly among the greatest skills anyone can have in the current digital era. With the advancing and increased use of technology, programming has become an important skill, mostly because most websites and apps depend on it. That said, C++ is among the commonly used programming languages that most students in kid’s coding classes easily wonder whether they should start learning it or not.

Read More

Source Game Development Engine

Source Game Development Engine is a successor to GoldSrc and developed by Valve Corporation. Source is written in C++ programming language and it’s SDKs can be compiled in multiple Visual Studio versions as well as GCC Compiler. This 3D game development engine that does not bear a numbering scheme for its versions because it is created in continuous progressive updates.

Read More

Snowdrop Game Development Engine

Snowdrop is a cross-platform game engine written in C++. A “node-based system” powers the core of this game engine. Initially, Massive Entertainment built this game engine for Personal Computers (PCs) and next-generation development to do “things better not bigger.” This engine is flexible and efficient that enables small teams to develop ambitious AAA games. The sole purpose of this outstanding game engine is to empower the developers.

Read More