Tag: C++ Programming

PLIB – A Suite of Portable Game Libraries

PLIB is a set of multi-platform and open source libraries for the development of games. It is written by Steve Baker in 1997. PLIB is written in C++. It supports Windows, Linux, UNIX and MacOS. PLIB is licensed under Library GNU Public License (LGPL 2.0). The latest and the stable version of PLIB is v.1.8.5 that was released in October, 2006.

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PhyreEngine

PhyreEngine is a multi-platform game engine developed by Sony Interactive in 2003. This engine is written in C++. It targets the platforms of PlayStation, Windows, Android and iOS. The most stable version of this engine is released in January 2012. PhyreEngine is licensed under Proprietary.

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Panda3D – Open Source Framework for 3D Rendering and Games

Panda3D is an open source, multi-platform, 3D rendering engine for developing games and VR (Virtual Reality). It was developed by Disney Interactive in 2002. It is written in C++ and Python. This engine targets the platforms of Windows, Linux, MacOS and Silicon Graphics workstations running Irix. The most stable version of this engine is released in 19 March, 2020. Panda3D is a free licensed engine under BSD license.

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ORX – Portable 2D Game Engine

ORX is a cross platform, open source, portable, 2D oriented game engine developed by ORX Projects. This game engine is written in C/C++. It runs on Windows, Mac OS X, Linux, Android and IOS. Most stable version of ORX is released In May 10, 2020. ORX is published under a free software license called ZLIB license.

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OpenClonk 2D Rendering Engine

OpenClonk is a multi-platform, open source game engine, developed by OpenClonk Developers in 2010. OpenClonk is not just a flexible 2D scene game engine but it is also a game. OpenClonk engine is licensed under ISC License and the game content is licensed under the CC BY-SA, CC BY and CCO. OpenClonk is written in C++. It developed games for multiple operating systems which are Windows, Linux and OS X.

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The Typedef and using Keywords in C and C++

The typedef or “type definition” is a keyword in C or C++ Programming language that allows declaring different names for types such as int or char. It specifies that that the declaration is a typedef declaration rather than a variable or function declaration. In C/C++, any valid data type can be aliased so that it can be referred to with a different identifier.

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OGRE – Object Oriented Graphics Rendering Engine

OGRE is multi-platform, open source, graphics engine developed by The OGRE Team in 2005. It is a scene-oriented, real-time, 3D rendering engine. OGRE stands for “Object Oriented Graphics Rendering”. It is licensed under MIT License. OGRE is written in C++. It develops game across multiplatform such as Windows, Linux, Xbox and PS3. It is used to develop FPS (First Person Shooter) as well as RPG (Role-Play Game).

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