Tag: C++ Programming

Jade Game Engine

Jade is a Cross platform proprietary game engine developed and used by Ubisoft Montpeller (a French development studio of Ubisoft). The engine is written in C++ and develops games for Microsoft Windows, Android, Atari Jaguar, PlayStation 2, PlayStation 3, Xbox, Xbox 360, Nintendo Wii etc. this engine has been developed over time to produce many popular game series.

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IW Game Engine – Maker of ‘Call of Duty’ Franchise

IW Engine is a next-generation game engine employed in the highly successful series of Call of Duty. The engine is written in C, C++ and Python language. It targets the platforms of Microsoft Windows, OSX, PS3, PS4, Xbox One, Xbox 360 and Wii U. It was developed by Video Game Companies Infinity Ward Inc. and Treyarch. The engine was originally based on id Tech 3 game engine. The first version IW 2.0 was developed in 2005.

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IrrLicht – A Graphics library that is around for nearly 2 decades

The irrLicht is a cross-platform, open-source, 3D graphics engine written in C/C++. It runs on the platform of windows, Solaris, MacOS and Linux. IrrLicht was developed by single developer Nikolaus Gebhardt in 2002. After its first release, the company was expanded up to ten developers. Its four versions have been released till 2007. It is used to develop 3D and 2D applications such as games or scientific visualizations.

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HPL Game Engine

HPL is a cross-platform, open-source, in-House game engine written in C++. It also uses script language Angel Script that is similar to C/C++ language. It develops games for the platforms of Linux, Microsoft Windows and Mac OS and released by Frictional Games.

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Horde3D – Next Generation Graphic Engine

Horde3D is small, open Source and cross platform game engine. This 3D rendering engine is written in C++. It targets the platform of Windows, Linux and Mac OS X. Its C-style exposed API interface allows user to use it from any language possible with less effort. It thus, offers the bindings to C#, Java, Python, Lua, Go and many other languages.

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HeroEngine – Cloud Based Development Tool

HeroEngine is 3D game Engine. It is a platform for all-in-one development to make and operate online games. It is written in C++, C# and HeroScript Language (HSL) and used to develop games for the platform of Microsoft Windows. HeroEngine was developed by Simutronics Corporation for the game Hero’s Journey; however the game was never released.

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Gold Source (GoldSrc)- Predecessor of Source Engine

Gold Source also named as GoldSrc is a powerful 3D game engine of its time. It is written in C/C++ and mainly used for modding (modifications in code) with its mod development tools. The engine is used to develop games for windows, Playstation 2, Mac OS, Linux and Dreamcast.

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Gold Box – The RPG Series of 1990s

GoldBox is a Propriety Game Engine developed by SSI (Strategic Simulation Inc.) in 1988. This engine is written in C/C++ but its initial version was written in Assembly and PASCAL. It developed games for the platforms of Apple II, Apple Macintosh, Amiga, Commodore 64, Atari ST, DOS, NES, NEC PC-9800, and Sega Genesis.

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