Direct-X Programming Questions
What is DirectX? DirectX is comprised of application programming interfaces (APIs) that are...
Read MorePosted by M. Saqib | Oct 17, 2008 | FAQs: Questions and Answers about Computer Programming |
What is DirectX? DirectX is comprised of application programming interfaces (APIs) that are...
Read MorePosted by M. Saqib | Oct 7, 2008 | Microsoft Direct-X Programming |
Over here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.
Read MorePosted by M. Saqib | Oct 6, 2008 | Microsoft Direct-X Programming |
This is a very simple DirectDraw sample using Microsoft DirectX under Visual C++.
Read MorePosted by M. Saqib | Oct 5, 2008 | Microsoft Direct-X Programming |
Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the more bits you use per pixel, the more colours you can display at once; but there is more data to move into graphics memory to update the screen.
Read MorePosted by M. Saqib | Oct 4, 2008 | Microsoft Direct-X Programming |
One of the main purposes of DirectX is to provide a standard way of accessing many different proprietary hardware devices. DirectX is comprised of application programming interfaces (APIs) that are grouped into two classes: The DirectX Foundation layer and The DirectX Media layer. These APIs enable programs to directly access many of your computer”s hardware devices.
Read MoreMicrosoft DirectX is a set of application programming interfaces (APIs) for multimedia-related tasks, such as gaming, video playback, and graphics rendering. DirectX provides a standardized way for software developers to access hardware resources like graphics cards, sound cards, and input devices.
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