Adventure Game Studio (AGS) Engine – written in C/C++
Adventure Game Studio (AGS) is a specialized game engine designed for creating point-and-click...
Read MoreAdventure Game Studio (AGS) is a specialized game engine designed for creating point-and-click...
Read More4A Engine is a proprietary game engine written in C++, developed by 4A Games, a Ukrainian game...
Read MoreA game engine is a dedicated software or an architecture, or program that developers use for creating games. It provides developers with a way of adding physics, rendering, AI and other components, libraries and tools without programming them. They do require advanced programming experience and at the same time highly customizable. Game engines also provide limitless possibilities to develop the game.
Read MoreThis C program is a simple console-based implementation of a number-shuffling game. The game presents a grid of numbers, and the objective is to rearrange them in ascending order. The player can move the numbers by pressing the corresponding number keys, and the game tracks the number of moves taken to complete the puzzle.
Read MoreThis is a console version of Tic Tac Toe computer game written in c programming language. The game runs in text mode of command prompt and users can play the game in text mode. The game has many options to choose from, like playing with computer, friend. While playing with computer use can select either novice mode or advance mode.
Read MoreOver here I’ll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I’ll assume you’re at least a little familiar with 3D programming. Blah blah blah, differences between immediate and retained mode, etc etc.
Read MoreThis is a very simple DirectDraw sample using Microsoft DirectX under Visual C++.
Read MoreScreen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the more bits you use per pixel, the more colours you can display at once; but there is more data to move into graphics memory to update the screen.
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