Graphics Mode

4 Games That Could Be The Next Big Game In Streaming

4 Games That Could Be The Next Big Game In Streaming

In 2020, Among Us showed us your game doesn’t have to be a revolutionary concept, be full of flashy graphics, have ray-tracing level fidelity, or…

Direct3D Retained mode sample

Over here I'll shove in some basics, like coordinate systems, world and object coordinate systems, etc. For now I'll assume you're at least a little…

DirectX Programming: A Sample for Microsoft DirectDraw

This is a very simple DirectDraw sample using Microsoft DirectX under Visual C++.

Palettes, Gaming Concepts & Double Buffering in DirectX

Screen modes come in several flavours, based on how many bits are used to store the color of each pixel on the screen. Naturally, the…

Graphics Library (graphics.h) Reference (part 3)

In the previous two posts (Graphics Library Reference part 1 and part 2) I have discussed few important functions of graphics.h library in C Programming.…

Graphics Library (graphics.h) Reference (part 2)

In the previous post I discussed few important functions mostly used to initialize and destroy the graphics mode in DOS environment. Today I will discuss…